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mindframe
CheckPoint is proud to work with MindFrame, the Australian Government’s National Media Initiative to encourage responsible, accurate and sensitive representation of mental illness and suicide in the Australian mass media, on stage and screens, and via any public facing professionals.

Handled well, storylines involving mental illness provide an opportunity for sensitive, engaging and powerful material. Handled poorly, storylines can have harmful effects, perpetuating the stigma associated with mental illness and reducing the likelihood that those with mental illness will seek appropriate help.
- MindFrame for Stage and Screen

Using the guidelines outlined in the resource book, Mental Illness and Suicide: A Mindframe resource for stage and screen, CheckPoint provides expert advice to the games and tech industries. This can be targeted toward narrative design, art, game development, media and more, and will be tailored by both mental health professionals and game developers to ensure the guidance provided is not only accurate and useful, but implementable. Please contact us to arrange a workshop.

Quick Guide to Mental Illness Representation

Purpose

Why are you introducing mental illness into the story? Consider plot devices, character credibility and necessity.

Portrayal

Will your portrayal be fresh and original? Consider the whole human context of the person living with a mental illness, their relationships, work, goals and ambitions.

Stereotypes

Are you perpetuating or challenging common stereotypes? A person with mental illness does not need to be evil, nor does the evil character need to have a mental illness.

Language

Choose accurate and respectful language that separates a person from their diagnosis (e.g. a person is ‘living with’ or ‘has a diagnosis of’ mental illness). Take care not to stigmatise mental illness by use of colloquialisms or terminology out of context.

Accuracy

Can you improve the accuracy and authenticity of your portrayal? Take time to research the details of each mental illness that is portrayed to ensure representations are accurate.

Support

Can the storyline model or promote help-seeking behaviour? Including phone numbers and contact details for services at the end of a piece (or as part of it) provides immediate support for those who may be prompted to seek assistance.



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The Arcade, 164 Kings Way, South Melbourne, 3205

1300 512 440

contact@checkpoint.org.au