Great Games. Done Slow.
15th – 21st September 2018
Raising Money for Gamers’ Mental Health
Streamers, friends and content creators from all over the world will come together to show how games can be used for positive wellbeing.
Great games, no time limit, no pressure.
All participants are encouraged to integrate wellbeing and peaceful play into their streams. Find new ways to make a classic game meditative. Explore the most relaxing games out there. Create worlds at your own pace. And all for a wonderful cause: the mental health of gamers.
When you register a campaign via Tiltify, you get instant access to event incentives, featured in the leaderboard, and you contribute to the live ticker!
If you prefer to create your own campaign, please click here for instructions.
Be Part of Great Games Done Slow!
Everyone is welcome. Stream from the comfort of your living room, or come together with friends to form your own event.
All we ask is that we keep streams PG, and promote positive messages.
…and even more TBA!
Some Ideas To Get You Started:
Inspired by (and featuring!) Kate Gray
hey folks welcome to Awesome Games Done Slowly, the charity livestream where everyone just chills and plays Stardew Valley and Animal Crossing at their own pace
— Kate Gray (@hownottodraw) January 17, 2018
A Little About CheckPoint
CheckPoint is a charity that connects mental health resources with video games and technology.
Their mission is to raise awareness of mental health issues, help those in need, and to reduce stigma.
What They Do, And How They Do It
CheckPoint provides resources to improve the wellbeing of those who play games:
- GamerMates: A pro-mental health gaming community.
- The CheckPoint Series: A 16-part webseries tackling mental health issues using the power of video games.
- Mental Health Resources: Their site is full of tailor-made articles, courses and downloads to educate and teach self-care.
CheckPoint supports the use of video games for positive wellbeing, boosting resilience, and even to treat mental illness:
- Mental Health for Game Dev: A collection of online resources for teams to support wellbeing, improve engagement, and maintain productivity.
- CheckPoint’s Check List: Guidelines for representing or tackling mental health issues in games.
- Clinical Research: Real medical research about the benefits of games.
Frequently Asked Questions
Using Tiltify’s built-in charity platform is by far the easiest way to participate, but if you’d prefer you can help out separately (we’ll go through that later). Tiltify has all the hooks and connections you need to fundraise – built in.
- Sign up to Tiltify.
- Connect your streaming account (you can currently use Twitch, MLG, Hitbox, YouTube, and Beam).
- Head to the Great Games Done Slow event page and click “Register“.
- Choose to register as an individual, or a team. If you want to create a team for the event, you can first do so here.
- Choose a Campaign name and URL – it doesn’t matter what this is as it will hook into the event automatically. Remember, it will be publicly visible! Feel free to promote yourself, your team, GGDS, CheckPoint, or anything else 🙂
- Choose a fundraising goal – whatever you feel comfortable with. No worries if you don’t hit it – it really is the taking part that counts.
- Enter your details if you’d like to be sent a t-shirt for your fundraising efforts! (This isn’t compulsory, you can leave it blank).
- Once your campaign is submitted you an edit the details before publishing. There are a few features on here, like the description, your schedule, including games, and fundraising incentives and milestones. You can also see individual donors and messages.
- Once you’re all set and the preview looks amazing, hit publish! We’ll be able to see the campaign in the backend.
- At the bottom of your campaign dashboard there will be the link to your personal overlay, which you can plug into XSplit, OBS or Wirecast and show your audience your current fundraising total! (There’s also some really good documentation about this).
- Once your Campaign is published, you’ll get your campaign URL and your unique donation URL. There’s also an API key.
No – you can stream whenever you want, for however long you want, and as many times as you want. The only things scheduled will be the @CheckPointOrg official team stream, which you can be part of by signing up as a CheckPoint member and hanging with us on Discord.
Absolutely! Just set up a team through your Tiltify dashboard and invite your friends to join. You can leave the team open (anyone can register) or closed (invite only). Then set up a campaign that your team contribute to. They can stream simultaneously or on a schedule. It’s up to you.
Please do. Streaming is by no means the only way to contribute. In the spirit of inclusion, social wellbeing and the mental health of gamers – we believe that everyone should have an option to get involved in some way. Here are some ideas:
- We have a GamerMate who wants to contribute their in-game screenshots – so we are putting them on a jigsaw in Tabletop Simulator for our streaming segment.
- If you are an artist, musician, or writer, why not create a mindfulness or relaxation themed piece to donate to the cause? Streamers could use them and we can feature on CheckPoint.
- We’re looking for volunteer moderators and organisers to join us! Sign up as a CheckPoint GamerMate and say hi on Discord.
- Have you played a game that was particularly good for your mental health, or represented issues well? You could submit an article about it for us to share, or suggest it for our Steam Curator list.
The entire point of Great Games Done Slow is not just to raise money, but to raise awareness for mental health issues, and help gamers improve their wellbeing. Even if you don’t have much experience with mental health (we all have some!!) here are some simple things you can do to achieve these goals:
- Normalise mental health. This means helping people to understand that we all have mental health and everyone can wobble at times. From stress to depression, social anxiety to panic attacks, we all experience our own mental health on a spectrum that varies from day to day. Approximately 50% of people have mental health issues at any point during their life, and 25% of people will have symptoms of one in any given year. It’s that common, and certainly not something to be ashamed of or embarrassed about.
- Teach people that it is okay to ask for help. It doesn’t make you weak, a failure, or a bad person. Unfortunately due to all of the barriers in place, only 1/3 of people affected actually ask for help. Most issues can be resolved with simple self-help techniques, and there is also a wide range of professional assistance available in the form of support groups, therapy, and medication. You won’t be locked away, or labelled as “crazy” – and asking for help might change your life forever.
- Avoid stigmatising language. Part of the reason so few people seek help is that society has a view of mental illness as something dangerous, scary, or laughable. If we refuse to engage in this dialogue, it will eventually die out. So try not to use the words, “crazy”, “mental”, “insanity”, “nuts”, “loopy”, etc, in a negative light. Educate yourself about what the difference is between “psychosis” and “psychopath”. And avoid playing games that demonise the mentally ill (for example, most games set in asylums).
- Signpost to resources. Most countries have an enormous amount of resources available that many people don’t know about. You can link to the CheckPoint Global Mental Health Resources and Emergency Contact Numbers page as part of your Twitch chatbot. There are also a whole bunch of self-care resources and other useful information on the CheckPoint website.
- Start your stream with a mindful meditation. We love mindfulness and we were lucky enough to have voice actress Jennifer Hale do a guided breathing exercise for us! Why not use it for yourself and your viewers?
Everyone will get an unlimited supply of Wellbeing Loot Kits for their audience. This is a digital resource packed with information, handouts, games, audio files and videos that people can use for their own mental health and to boost their resilience.
We’ll also be sending streamers game keys they can hand out to their audiences for giveaways.
And as well as all that there will be physical prizes to win that audiences can enter draws for. We’ll provide links to these closer to the event.
We’re actively seeking sponsors and partnerships for this one-of-a-kind, world first event. We are looking for an official media partner, with exclusive benefits; media coverage and participation; and prizes for giveaways including game keys and merchandise.