Connecting With Kids and Vulnerable Communities

– Where They Are.

Mental health issues affect 1 in 4 young people (ages 12-25) and with the rapid pace at which technology – particularly gaming – has grown, there are significant concerns around the negative health effects, behavioural impact and risk of addiction associated with screen time.

Research shows that when used safely, video games can actually provide benefit to players.

 

Playing It Safe

Our program creates different resources for young people that are accessible to them. This includes a face-to-face workshop, handouts and online information they can share. Each are delivered by our expert team and can meet kids where they are – schools, community centres, and more.

Aims:

  1. Improve public knowledge about safe use of games to improve wellbeing.
  2. Reduce risky game use in vulnerable populations.

 

Takeaways:

Learn how games can be fun and beneficial without letting them affect you negatively.

Get in Touch

Contact Info

The Arcade, 164 Kings Way, South Melbourne, 3205

1300 512 440

contact@checkpoint.org.au

We respond promptly to all queries. If you have any questions about what CheckPoint does, our mission statement or goals, how to help, how to get involved, or anything else, please do not hesitate to reach out.

CheckPoint Copyright 2017, ACN 612816841 ABN 50 612 816 841. We are an Australian Health Promotion Charity with TCC and DGR Status.
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